Roll 3d6
Three dice, totalled. The classic ability-score roll.
Roll 3d6 to see the result.
The old-school stat roll
Three six-sided dice totalled gives 3 to 18 with a pronounced peak around 10 and 11. An 18 turns up roughly once in 216 rolls and a 3 just as rarely, which is what makes rolling a natural 18 memorable. Modern systems often roll 4d6 and drop the lowest to shift the curve upwards.
The odds
Totals here run from 3 to 18, but they are not equally likely. Adding dice together produces a bell curve: the middle totals have many more combinations behind them than the extremes, so they come up far more often. Rolling the minimum or the maximum requires every die to agree, which is why those results feel notable.
Fair, and checkable
Every roll is drawn from your browser's cryptographic random number generator using rejection sampling, so no face is even slightly favoured - which is more than can be said for most physical dice. Each roll also produces a receipt anyone can use to reproduce it. How that works.
To roll a different combination, or to add a modifier, the main dice roller takes any number of dice with any number of sides.
Other dice
- Roll a d4The four-sided die. Smallest of the standard polyhedral set.
- Roll a d6The ordinary cube. Every board game in the cupboard uses one.
- Roll a d8Eight faces, 12.5% each. Common for medium weapon damage.
- Roll a d10Ten faces. Used alone, or in pairs to make percentages.
- Roll a d12Twelve faces. The most under-used die in the set.
- Roll a d20The one that decides whether you hit. 5% per face.
- Roll a d100Percentile. One number in a hundred, flat odds throughout.
- Roll 2d6Two ordinary dice, totalled. The shape of most board games.
- Roll 2d10Two ten-sided dice, totalled. Range of 2 to 20 on a curve.